Tuesday, March 1, 2016

Dev Update 1

So, what is the current stage of the game?

The main gameplay mechanics are settled. They works well on tabletop and while changes may come up I have a feeling the direction is right. I will not go over too much details as too many things could change before a first playable release, but I'm particularly happy with the dual Endurance/Morale system and how it interact with other mechanics.

Morale is not a fixed number that barely change during a game, but a core resource that you need to manage carefully. This will open to a lots of different approach like whole armies built around destroying the enemy morale rather than focus on raw killing power. On the other hand an injured unit may suddenly receive a morale boost in certain situations, allowing to hold the line long enough for the reinforcement to come and save the day. 

On more technical news, the battle engine is almost done. The foundations are in place, the GUI is taking shape and the movement phase is already working. My current focus is on the combat phase, with main priorities being the charge and units collision routines and to create or find some nicer assets to replace the placeholder ones - once that is done will be able to start post some early screenshot :)

No comments:

Post a Comment